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  • Pioneering Progress : American Science, Technology, and Innovation Policy
    Pioneering Progress : American Science, Technology, and Innovation Policy


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  • Handbook of Research on Science Teacher Education
    Handbook of Research on Science Teacher Education

    This groundbreaking handbook offers a contemporary and thorough review of research relating directly to the preparation, induction, and career long professional learning of K–12 science teachers. Through critical and concise chapters, this volume provides essential insights into science teacher education that range from their learning as individuals to the programs that cultivate their knowledge and practices.Each chapter is a current review of research that depicts the area, and then points to empirically based conclusions or suggestions for science teacher educators or educational researchers.Issues associated with equity are embedded within each chapter.Drawing on the work of over one hundred contributors from across the globe, this handbook has 35 chapters that cover established, emergent, diverse, and pioneering areas of research, including: Research methods and methodologies in science teacher education, including discussions of the purpose of science teacher education research and equitable perspectives; Formal and informal teacher education programs that span from early childhood educators to the complexity of preparation, to the role of informal settings such as museums; Continuous professional learning of science teachers that supports building cultural responsiveness and teacher leadership; Core topics in science teacher education that focus on teacher knowledge, educative curricula, and working with all students; and Emerging areas in science teacher education such as STEM education, global education, and identity development. This comprehensive, in-depth text will be central to the work of science teacher educators, researchers in the field of science education, and all those who work closely with science teachers.

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  • Handbook of Research on Science Teacher Education
    Handbook of Research on Science Teacher Education

    This groundbreaking handbook offers a contemporary and thorough review of research relating directly to the preparation, induction, and career long professional learning of K–12 science teachers. Through critical and concise chapters, this volume provides essential insights into science teacher education that range from their learning as individuals to the programs that cultivate their knowledge and practices.Each chapter is a current review of research that depicts the area, and then points to empirically based conclusions or suggestions for science teacher educators or educational researchers.Issues associated with equity are embedded within each chapter.Drawing on the work of over one hundred contributors from across the globe, this handbook has 35 chapters that cover established, emergent, diverse, and pioneering areas of research, including: Research methods and methodologies in science teacher education, including discussions of the purpose of science teacher education research and equitable perspectives; Formal and informal teacher education programs that span from early childhood educators to the complexity of preparation, to the role of informal settings such as museums; Continuous professional learning of science teachers that supports building cultural responsiveness and teacher leadership; Core topics in science teacher education that focus on teacher knowledge, educative curricula, and working with all students; and Emerging areas in science teacher education such as STEM education, global education, and identity development. This comprehensive, in-depth text will be central to the work of science teacher educators, researchers in the field of science education, and all those who work closely with science teachers.

    Price: 250.00 £ | Shipping*: 0.00 £
  • Handbook of Research on Science Education : Volume III
    Handbook of Research on Science Education : Volume III

    Volume III of this landmark synthesis of research offers a comprehensive, state-of-the-art survey highlighting new and emerging research perspectives in science education. Building on the foundations set in Volumes I and II, Volume III provides a globally minded, up-to-the-minute survey of the science education research community and represents the diversity of the field.Each chapter has been updated with new research and new content, and Volume III has been further developed to include new and expanded coverage on astronomy and space education, epistemic practices related to socioscientific issues,design-based research, interdisciplinary and STEM education, inclusive science education, and the global impact of nature of science and scientific inquiry literacy. As with the previous volumes, Volume III is organized around six themes: theory and methods of science education research; science learning; diversity and equity; science teaching; curriculum and assessment; and science teacher education.Each chapter presents an integrative review of the research on the topic it addresses, pulling together the existing research, working to understand historical trends and patterns in that body of scholarship, describing how the issue is conceptualized within the literature, how methods and theories have shaped the outcomes of the research, and where the strengths, weaknesses, and gaps are in the literature. Providing guidance to science education faculty, scholars, and graduate students, and pointing towards future directions of the field, Handbook of Research on Science Education Research, Volume III offers an essential resource to all members of the science education community.

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  • How can one program computer science with C?

    To program computer science with C, one must first understand the basics of the C programming language, including syntax, data types, variables, and control structures. Next, one should familiarize themselves with algorithms and data structures commonly used in computer science, such as sorting algorithms, searching algorithms, and data structures like arrays and linked lists. Finally, one can start implementing these algorithms and data structures in C by writing code, compiling it using a C compiler, and running the program to test its functionality. Continuous practice and learning will help improve programming skills in C for computer science applications.

  • What is the difference between c c c?

    The question "What is the difference between c c c?" does not provide enough context to determine what the three "c"s are referring to. Without more information, it is impossible to provide a meaningful answer. If you could provide more details or clarify the question, I would be happy to help.

  • How is physical education class at 36°C?

    Physical education class at 36°C can be quite challenging due to the high temperature. The heat can make it difficult for students to engage in physical activities and may lead to fatigue and dehydration. It is important for both students and teachers to take necessary precautions such as staying hydrated, taking frequent breaks, and avoiding strenuous activities during the hottest part of the day. Additionally, it may be beneficial to modify the activities to be more suitable for the extreme heat.

  • What is the difference between C, C++, and C#?

    C, C++, and C# are all programming languages, but they have some key differences. C is a procedural programming language known for its efficiency and low-level capabilities. C++ is an extension of C that adds object-oriented programming features, making it more versatile and powerful. C# (pronounced C sharp) is a modern programming language developed by Microsoft that is part of the .NET framework and is commonly used for developing Windows applications. Each language has its own strengths and weaknesses, so the choice of language depends on the specific requirements of the project.

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  • Gender Differences in Technology and Innovation Management : Insights from Experimental Research
    Gender Differences in Technology and Innovation Management : Insights from Experimental Research

    Even though the number of working women has steadily increased over the last few years, women are still significantly under-represented in STEM activities (i.e. mathematics, informatics, science and technology). In order to eliminate this under-representation, numerous education policies and corporate initiatives, particularly in the recent past, have been aimed at increasing women's enthusiasm for STEM activities and professions.According to the latest surveys, however, it is clear that these efforts have not yet led to the desired success.Compared to their male counterparts, women continue to do fewer STEM activities. One possible reason for this is that relatively little is yet known about the concrete impact of the above education policies on working with innovation and technology: What are the gender differences between women and men?Is it enough to recognize these differences, or should these differences ideally not only be recognized, but also treated appropriately or even encouraged? This anthology deals with current topics in technology and innovation management against the background of these and other gender-relevant aspects.Empirical analyses and experiments in collaboration with companies from various sectors provide a sound scientific basis on which new results and findings are presented: How do women and men deal with creativity and competition?How are technologies applied and how can differences in access to technology be deduced? Answers to these and other questions help decision-makers in politics and business to proactively use the differences between women and men to motivate women to work in the STEM field and to strengthen them by acknowledging existing differences.

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  • Makerspaces, Innovation and Science Education : How, Why, and What For?
    Makerspaces, Innovation and Science Education : How, Why, and What For?

    This book provides an overview to a range of theories in science and technology that inform the different ways in which makerspaces can be educative.Makerspaces are an indispensable site for science, technology, engineering, and mathematics (STEM) instruction and pose novel risks and opportunities for STEM instruction.Educators are likely to reach towards activities that have a high degree of engagement, but this might result in observations like 'it looks like fun, but what are they learning?'. Beginning from the question of how we know what we know in science, the author asserts that understanding scientific knowledge requires us to know more than the abstract concepts typically presented in schools.The social and material aspects of knowledge are also important—these take the form of questions such as: What is the interplay between knowledge and power?How do we understand that we can have a ‘feel’ for materials and artefacts that we cannot completely describe in words?How do we know what ideas ought to be made real though technology and engineering?Significantly, this book also discusses the ethical dimensions of STEM education, in thinking about the kinds of STEM education that could be useful for open futures. This book will be useful to graduate students and educators seeking an expansive view of STEM education.More generally, these ideas outline a possible new strategy for a vision of school that is not merely training or preparing students for work.Education needs to also prepare students for sociopolitical participation, and with STEM being central to our contemporary lives, this book provides insights for how this can happen in makerspaces.

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  • Dialogues Between Artistic Research and Science and Technology Studies
    Dialogues Between Artistic Research and Science and Technology Studies

    This edited volume maps dialogues between science and technology studies research on the arts and the emerging field of artistic research.The main themes in the book are an advanced understanding of discursivity and reasoning in arts-based research, the methodological relevance of material practices and things, and innovative ways of connecting, staging, and publishing research in art and academia.This book touches on topics including studies of artistic practices; reflexive practitioners at the boundaries between the arts, science, and technology; non-propositional forms of reasoning; unconventional (arts-based) research methods and enhanced modes of presentation and publication.

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  • Hydraulic Excavator DIY Student Technology Small Production Science and Education Toy Model Science
    Hydraulic Excavator DIY Student Technology Small Production Science and Education Toy Model Science

    Hydraulic Excavator DIY Student Technology Small Production Science and Education Toy Model Science

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  • Does market research hinder innovation in business administration?

    Market research does not necessarily hinder innovation in business administration. In fact, it can provide valuable insights into consumer needs and preferences, helping businesses to develop innovative products and services that meet market demands. By understanding market trends and customer behavior, businesses can identify opportunities for innovation and stay ahead of competitors. However, relying too heavily on market research without allowing room for creativity and risk-taking can limit the potential for groundbreaking innovations. It is important for businesses to strike a balance between leveraging market research and fostering a culture of innovation to drive success in business administration.

  • What is heavier, C or C++?

    C++ is heavier than C in terms of features and complexity. C++ is an extension of the C language and includes additional features such as object-oriented programming, templates, and exception handling. This makes C++ a more complex and feature-rich language compared to C. However, in terms of performance, both languages are similar as they both compile to efficient machine code.

  • Should I learn C or C++?

    The choice between learning C or C++ depends on your specific goals and interests. If you are interested in system programming, operating systems, or embedded systems, learning C would be more beneficial as it is a simpler language with a smaller feature set. On the other hand, if you are interested in object-oriented programming, game development, or software engineering, learning C++ would be more suitable as it offers more advanced features and a larger standard library. Ultimately, it is important to consider your career goals and the type of projects you want to work on before deciding which language to learn.

  • What is easier, computer science or programming in C and C++ if we have to decide at university?

    Computer science is generally considered easier than programming in C and C++ at the university level. Computer science covers a broader range of topics including algorithms, data structures, and theoretical concepts, whereas programming in C and C++ requires a deep understanding of the languages and their syntax. Additionally, computer science courses often include programming assignments in various languages, so students can still gain experience with C and C++ within a broader context.

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