Products related to Graphic:
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Using Graphic Novels in the Science, Technology, Engineering, and Mathematics (STEM) Classroom
This book provides everything STEM teachers need to use graphic novels in order to engage students, explain difficult concepts, and enrich learning.Drawing upon the latest educational research and over 60 years of combined teaching experience, the authors describe the multimodal affordances and constraints of each element of the STEM curriculum.Useful for new and seasoned teachers alike, the chapters provide practical guidance for teaching with graphic novels, with a section each for Science, Technology, Engineering, and Mathematics.An appendix provides nearly 100 short reviews of graphic novels arranged by topic, such as cryptography, evolution, computer coding, skyscraper design, nuclear physics, auto repair, meteorology, and human physiology, allowing the teacher to find multiple graphic novels to enhance almost any unit.These include graphic novel biographies of Stephen Hawking, Jane Goodall, Alan Turing, Rosalind Franklin, as well as popular titles such as T-Minus by Jim Ottaviani, Brooke Gladstone’s The Influencing Machine, Theodoris Andropoulos’s Who Killed Professor X, and Gene Yang’s Secret Coders series.
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Pioneering Progress : American Science, Technology, and Innovation Policy
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Handbook of Research on Science Teacher Education
This groundbreaking handbook offers a contemporary and thorough review of research relating directly to the preparation, induction, and career long professional learning of K–12 science teachers. Through critical and concise chapters, this volume provides essential insights into science teacher education that range from their learning as individuals to the programs that cultivate their knowledge and practices.Each chapter is a current review of research that depicts the area, and then points to empirically based conclusions or suggestions for science teacher educators or educational researchers.Issues associated with equity are embedded within each chapter.Drawing on the work of over one hundred contributors from across the globe, this handbook has 35 chapters that cover established, emergent, diverse, and pioneering areas of research, including: Research methods and methodologies in science teacher education, including discussions of the purpose of science teacher education research and equitable perspectives; Formal and informal teacher education programs that span from early childhood educators to the complexity of preparation, to the role of informal settings such as museums; Continuous professional learning of science teachers that supports building cultural responsiveness and teacher leadership; Core topics in science teacher education that focus on teacher knowledge, educative curricula, and working with all students; and Emerging areas in science teacher education such as STEM education, global education, and identity development. This comprehensive, in-depth text will be central to the work of science teacher educators, researchers in the field of science education, and all those who work closely with science teachers.
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Handbook of Research on Science Teacher Education
This groundbreaking handbook offers a contemporary and thorough review of research relating directly to the preparation, induction, and career long professional learning of K–12 science teachers. Through critical and concise chapters, this volume provides essential insights into science teacher education that range from their learning as individuals to the programs that cultivate their knowledge and practices.Each chapter is a current review of research that depicts the area, and then points to empirically based conclusions or suggestions for science teacher educators or educational researchers.Issues associated with equity are embedded within each chapter.Drawing on the work of over one hundred contributors from across the globe, this handbook has 35 chapters that cover established, emergent, diverse, and pioneering areas of research, including: Research methods and methodologies in science teacher education, including discussions of the purpose of science teacher education research and equitable perspectives; Formal and informal teacher education programs that span from early childhood educators to the complexity of preparation, to the role of informal settings such as museums; Continuous professional learning of science teachers that supports building cultural responsiveness and teacher leadership; Core topics in science teacher education that focus on teacher knowledge, educative curricula, and working with all students; and Emerging areas in science teacher education such as STEM education, global education, and identity development. This comprehensive, in-depth text will be central to the work of science teacher educators, researchers in the field of science education, and all those who work closely with science teachers.
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Stranger Things: Science Camp (graphic Novel)
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Visual Research : An Introduction to Research Methods in Graphic Design
Packed with more than 200 colour illustrations, Visual Research explores a range of research methods that can be used by graphic designers and visual communicators in the development of clear and purposeful design solutions.The book introduces key terms and theories that underlie design research; examining the importance of visual grammar and design literacy, audience, communication theory and semiotics. Each chapter features case studies, many new to this edition, that demonstrate how the use of research methods can form the basis of effective visual communication and design problem solving, eschewing end-product analysis for a discussion of the way research feeds into the design process. With new case studies from Matt Cooke, Colette Sadlier and many others, this new edition also brings together all of the 'Key Concept' features and content from previous editions into their own distinct chapter, making it easier for readers to discover design-led tools and information design methods, for both print and on-screen design.
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Handbook of Research on Science Education : Volume III
Volume III of this landmark synthesis of research offers a comprehensive, state-of-the-art survey highlighting new and emerging research perspectives in science education. Building on the foundations set in Volumes I and II, Volume III provides a globally minded, up-to-the-minute survey of the science education research community and represents the diversity of the field.Each chapter has been updated with new research and new content, and Volume III has been further developed to include new and expanded coverage on astronomy and space education, epistemic practices related to socioscientific issues,design-based research, interdisciplinary and STEM education, inclusive science education, and the global impact of nature of science and scientific inquiry literacy. As with the previous volumes, Volume III is organized around six themes: theory and methods of science education research; science learning; diversity and equity; science teaching; curriculum and assessment; and science teacher education.Each chapter presents an integrative review of the research on the topic it addresses, pulling together the existing research, working to understand historical trends and patterns in that body of scholarship, describing how the issue is conceptualized within the literature, how methods and theories have shaped the outcomes of the research, and where the strengths, weaknesses, and gaps are in the literature. Providing guidance to science education faculty, scholars, and graduate students, and pointing towards future directions of the field, Handbook of Research on Science Education Research, Volume III offers an essential resource to all members of the science education community.
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Building Blocks : Graphic Communication, asn Interdisciplinary Education
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Similar search terms for Graphic:
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Is it possible to apply for a graphic designer position without having completed a graphic design education?
Yes, it is possible to apply for a graphic designer position without having completed a graphic design education. Many employers value practical skills and experience over formal education, so having a strong portfolio and relevant work experience can be enough to secure a graphic design position. Additionally, self-taught designers or those with a background in related fields such as fine arts or web design can also be successful in applying for graphic design roles. It's important to demonstrate your creativity, technical skills, and ability to meet the demands of the job through your portfolio and work experience.
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Which graphic is better?
It is difficult to determine which graphic is better without more specific information about the context and purpose of the graphics. Factors such as the target audience, the message being conveyed, and the overall design goals would all play a role in determining which graphic is better. It would be helpful to have more details about the specific criteria for evaluating the graphics in order to make a more informed comparison.
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Raster or vector graphic?
The choice between raster or vector graphics depends on the specific needs of the project. Raster graphics are made up of pixels and are best for photographs and complex images with subtle color variations. On the other hand, vector graphics are made up of paths and are ideal for logos, illustrations, and designs that require scalability without loss of quality. It is important to consider factors such as the type of image, intended use, and required level of detail when deciding between raster or vector graphics.
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What are graphic elements?
Graphic elements are visual components used in design to enhance the overall look and feel of a piece. These elements can include shapes, lines, colors, textures, and typography. They are used to create hierarchy, guide the viewer's eye, and communicate information effectively. Graphic elements play a crucial role in conveying the message and aesthetic of a design.
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What is graphic technique?
Graphic technique refers to the methods and processes used to create visual art and design. This can include drawing, painting, printmaking, digital illustration, and other forms of visual communication. Graphic techniques can involve the use of various tools and materials, such as pencils, pens, brushes, and digital software, to create images and designs that convey a specific message or aesthetic. These techniques are often used in fields such as advertising, publishing, and web design to create visually engaging and impactful content.
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What is graphic drawing?
Graphic drawing is the creation of visual art using traditional or digital tools such as pencils, pens, markers, or computer software. It involves the use of lines, shapes, and colors to convey ideas, emotions, or messages. Graphic drawing can be used in various forms such as illustrations, comics, concept art, and design. It is a versatile and expressive medium that allows artists to communicate their vision in a visual form.
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What is the exact difference between a graphic analysis and a graphic interpretation?
A graphic analysis involves examining the visual elements of a graphic, such as its colors, shapes, and layout, to understand its design and composition. It focuses on the formal aspects of the graphic and how they contribute to its overall impact. On the other hand, a graphic interpretation involves delving deeper into the meaning and message conveyed by the graphic. It considers the context, cultural references, and symbolism within the graphic to uncover its intended or inferred significance. In essence, while a graphic analysis looks at the visual elements, a graphic interpretation seeks to understand the deeper meaning behind those elements.
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Who are famous graphic designers?
Some famous graphic designers include Milton Glaser, known for creating the iconic "I ❤ NY" logo, and Paula Scher, a prominent designer at Pentagram known for her innovative typography and branding work. Stefan Sagmeister is another well-known designer recognized for his unique and experimental approach to design. These designers have made significant contributions to the field of graphic design and have had a lasting impact on the industry.
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