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  • Wasted Education : How We Fail Our Graduates in Science, Technology, Engineering, and Math
    Wasted Education : How We Fail Our Graduates in Science, Technology, Engineering, and Math

    An urgent reality check for America’s blinkered fixation on STEM education. We live in an era of STEM obsession. Not only do tech companies dominate American enterprise and economic growth while complaining of STEM shortages, but we also need scientific solutions to impending crises.As a society, we have poured enormous resources—including billions of dollars—into cultivating young minds for well-paid STEM careers.Yet despite it all, we are facing a worker exodus, with as many as 70% of STEM graduates opting out of STEM work.Sociologist John D. Skrentny investigates why, and the answer, he shows, is simple: the failure of STEM jobs.Wasted Education reveals how STEM work drives away bright graduates as a result of “burn and churn” management practices, lack of job security, constant training for a neverending stream of new—and often socially harmful—technologies, and the exclusion of women, people of color, and older workers.Wasted Education shows that if we have any hope of improving the return on our STEM education investments, we have to change the way we’re treating the workers on whom our future depends.

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  • Exploring Math with Technology : Practices for Secondary Math Teachers
    Exploring Math with Technology : Practices for Secondary Math Teachers

    This timely book provides support for secondary mathematics teachers learning how to enact high-quality, equitable math instruction with dynamic, mathematics-specific technologies. Using practical advice from their own work as well as from interviews with 23 exceptional technology-using math teachers, the authors develop a vision of teaching with technology that positions all students as powerful doers of mathematics using math-specific technologies (e.g., dynamic graphing and geometry applications, data exploration tools, computer algebra systems, virtual manipulatives).Each chapter includes sample tasks, advice from technology-using math teachers, and guiding questions to help teachers with implementation.The book offers a rich space for secondary math teachers to explore important pedagogical practices related to teaching with technology, combined with broader discussions of changing the narratives about students – emphasizing the mathematics they can do and the mathematics they deserve. Accompanying online support materials include video vignettes of teachers and students interacting around technology-enhanced tasks in the classroom, as well as examples of more than 30 high-quality technology-enhanced tasks.

    Price: 29.99 £ | Shipping*: 0.00 £
  • Math and Science for Young Children
    Math and Science for Young Children

    Howard/Charlesworth's MATH AND SCIENCE FOR YOUNG CHILDREN, 9th EDITION, introduces you to engaging math and science experiences for early childhood and early elementary education programs.It provides an organized, sequential approach to creating a developmentally appropriate STEM curriculum.The content aligns with key guidelines and standards, including The National Association for the Education of Young Children's (NAEYC) Professional Standards and Competencies (2020); Developmentally Appropriate Practice (DAP) guidelines (2021); Common Core Mathematics Standards; and Next Generation Science Standards (NGSS).This edition also addresses STEM/STEAM and the essential domains of child growth and development during the crucial birth-through-eight age range.A valuable resource for the student/future teacher, working professional or involved parent, this edition emphasizes the interrelatedness of STEM content and how the content can be integrated into all other curriculum areas.

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  • The Science of Baseball : The Math, Technology, and Data Behind the Great American Pastime
    The Science of Baseball : The Math, Technology, and Data Behind the Great American Pastime

    In The Science of Baseball, sportswriter and injury expert Will Carroll shows how understanding the science behind the Great American Pastime helps fans appreciate its nuances and that it enhances, not detracts from the greatest game ever invented.Carroll, as well as several experts via interviews, covers topics like what makes the ball break, bounce, and fly; how material science and physics work together to make the bat function; how hitters use physics, geometry, and force to connect; sensors and cameras; injuries; and much more. Baseball aficionados and science geeks alike will better appreciate the game--no matter which teams are playing--after reading this comprehensive book!

    Price: 10.99 £ | Shipping*: 3.99 £
  • Is math important in every education?

    Yes, math is important in every education because it helps develop critical thinking skills, problem-solving abilities, and logical reasoning. Math is used in various subjects and real-life situations, making it essential for understanding concepts in fields such as science, technology, engineering, and economics. Additionally, math teaches students how to analyze data, make informed decisions, and communicate effectively. Overall, a strong foundation in math is crucial for academic success and future career opportunities.

  • What is the Math Education Park?

    The Math Education Park is an interactive and immersive learning environment designed to make math fun and engaging for students. It offers a variety of hands-on activities, games, and puzzles that help students develop their math skills in a creative way. The park aims to promote a positive attitude towards math and encourage students to explore and enjoy the subject outside of the traditional classroom setting.

  • Does market research hinder innovation in business administration?

    Market research does not necessarily hinder innovation in business administration. In fact, it can provide valuable insights into consumer needs and preferences, helping businesses to develop innovative products and services that meet market demands. By understanding market trends and customer behavior, businesses can identify opportunities for innovation and stay ahead of competitors. However, relying too heavily on market research without allowing room for creativity and risk-taking can limit the potential for groundbreaking innovations. It is important for businesses to strike a balance between leveraging market research and fostering a culture of innovation to drive success in business administration.

  • Is computer science or engineering computer science, where is math harder?

    Computer science and engineering both require a strong foundation in math, but the level of difficulty may vary depending on the specific focus of the program. In computer science, the math requirements often include discrete mathematics, algorithms, and probability theory, which can be challenging for some students. On the other hand, engineering computer science may involve more applied mathematics, such as calculus, differential equations, and linear algebra, which can also be quite demanding. Ultimately, the level of difficulty in math will depend on the individual's strengths and interests in the specific areas of computer science or engineering.

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  • Brain-boosting play 100: Exploratory math play, Kitan Education Research Institute, Brain-boosting play 100 series
    Brain-boosting play 100: Exploratory math play, Kitan Education Research Institute, Brain-boosting play 100 series

    Learn and have fun at the same time! The best way to stimulate children's creativity and thinking skills is board games! You will naturally learn logical and strategic thinking through various topics and rules. People of all ages and genders can enjoy it together. It is the best choice to enjoy the fun of learning and the bond between family members at the same time. Author: Editorial Department ISBN: 9788979595901 Publication language: Korean Minimum age: 4 years Maximum age: 6 years Book Name: 100 Plays to Improve Your Brain, Exploratory Power Math Play Author, Publisher: Editorial Department, Kitan Education Size (capacity of file): 230*300mm Number of pages: 104p Product composition: book, single item Publication date: 2016-04-11 Table of Contents or Book Introduction: 100 exciting games that will make you lose track of time! Get smarter every day with fun brain training activities.

    Price: 43.12 € | Shipping*: 0.0 €
  • McGraw-Hill Education Math Grade 3, Second Edition
    McGraw-Hill Education Math Grade 3, Second Edition

    All the Math Your 3rd Grader Needs to SucceedThis book will help your elementary school student develop the math skills needed to succeed in the classroom and on standardized tests.The user-friendly, full-color pages are filled to the brim with engaging activities for maximum educational value.The book includes easy-to-follow instructions, helpful examples, and tons of practice problems to help students master each concept, sharpen their problem-solving skills, and build confidence. Features include:• A guide that outlines national standards for Grade 3• Concise lessons combined with lot of practice that promote better scores—in class and on achievement tests• A pretest to help identify areas where students need more work• End-of-chapter tests to measure students’ progress• A helpful glossary of key terms used in the book• More than 1,000 math problems with answersTopics covered:• Addition and subtraction• Multiplication and division• Place values• Rounding and estimating• Fractions• Measuring length, mass, volume, and time• Lines, angles, and polygons• Charts and graphs• Perimeter and area• Word problems

    Price: 9.99 £ | Shipping*: 3.99 £
  • Science Elements Enamel Pins Math Formula Doctor Loading Enjoy Math Maybe with Yes or No Pharmacist
    Science Elements Enamel Pins Math Formula Doctor Loading Enjoy Math Maybe with Yes or No Pharmacist

    Science Elements Enamel Pins Math Formula Doctor Loading Enjoy Math Maybe with Yes or No Pharmacist

    Price: 1.12 € | Shipping*: 1.99 €
  • Emma Ren Robot Engineer : Fun and Educational STEM (science, technology, engineering, and math) Book for Kids
    Emma Ren Robot Engineer : Fun and Educational STEM (science, technology, engineering, and math) Book for Kids

    Teach children about the STEM (science, technology, engineering, and math) approach with this fun and educational multicultural book. This book takes readers through the STEM process with six steps starting with ask, imagine, plan, create, test, and improve. Emma Ren: Robot Engineer story will inspire young readers especially young girls to follow their passion and encourage them to be thinkers, problem solvers, doers, innovators, and inventors. Emma Ren loves building things and is excited to build a battle robot for her class competition, however, her partner Jeremy thinks that girls are not as good at building things. Follow Emma Ren's passion for robot building and her perseverance to create the best battle robot.

    Price: 18.00 £ | Shipping*: 3.99 £
  • What are extremely simple research topics in math?

    Extremely simple research topics in math could include exploring patterns in number sequences, investigating the properties of basic geometric shapes, or analyzing the relationships between different units of measurement. These topics are accessible to students and researchers at all levels and can provide a foundation for understanding more complex mathematical concepts. Additionally, they can be easily explored using basic mathematical tools and techniques.

  • 'What is a research paper in math about?'

    A research paper in math is a document that presents original research, analysis, or interpretation of mathematical concepts, theories, or problems. It typically includes a clear statement of the research question or problem, a review of relevant literature, a description of the research methodology, analysis of data or mathematical proofs, and a discussion of the findings and their implications. Research papers in math can cover a wide range of topics, from pure mathematical theory to applied mathematics in fields such as physics, engineering, or computer science. The goal of a research paper in math is to contribute new knowledge or insights to the field of mathematics.

  • Is math and computer science the same thing?

    Math and computer science are related fields, but they are not the same thing. Math is the study of numbers, quantities, shapes, and patterns, while computer science is the study of algorithms, data structures, and the principles of computing. Math is a fundamental tool used in computer science, but computer science also involves the design and development of software and hardware systems. Both fields require logical thinking and problem-solving skills, but they have distinct focuses and applications.

  • What are math and social science advanced courses?

    Math and social science advanced courses are higher-level classes that delve deeper into complex concepts and theories within their respective fields. In math, advanced courses may cover topics such as calculus, linear algebra, and advanced statistics, while in social science, they may focus on advanced research methods, sociological theory, or advanced psychology topics. These courses are designed to challenge students and provide a more in-depth understanding of the subject matter, often incorporating more complex problem-solving and critical thinking skills.

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