Products related to Cognition:
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Computational Design : Technology, Cognition and Environments
New computational design tools have evolved rapidly and been increasingly applied in the field of design in recent years, complimenting and even replacing the traditional design media and approaches.Design as both the process and product are changing due to the emergence and adoption of these new technologies.Understanding and assessing the impact of these new computational design environments on design and designers is important for advancing design in the contemporary context.Do these new computational environments support or hinder design creativity?How do those tools facilitate designers’ thinking? Such knowledge is also important for the future development of design technologies.Research shows that design is never a mysterious non-understandable process, for example, one general view is that design process shares a common analysis-synthesis-evaluation model, during which designers interact between design problem and solution spaces.Understanding designers’ thinking in different environments is the key to design research, education and practice.This book focuses on emerging computational design environments, whose impact on design and designers have not been comprehensively and systematically studied.It comprises three parts. The history and recent developments of computational design technologies are introduced in Part I.The main categories of technologies cover from computer-aided drafting and modelling tools, to visual programming and scripting tools for algorithmic design, to advanced interfaces and platforms for interactions between designers, between designers and computers, and between the virtual environment and the physical reality.To critically explore design thinking, especially in these new computational design environments, formal approaches to studying design thinking and design cognition are introduced and compared in Part II, drawing on literature and studies from the 70s to the current era.Part III concludes the book by exploring the impact of different computational design technologies on design and designers, using a series of case studies conducted by the author team building on their close collaboration over the past five years.The book offers new insights into designers’ thinking in the rapidly evolving computational design environments, which have not been critically and systematically studied and reported in the current literature.The book is meant for design researchers, educators and students, professional practitioners and consultants, as well as people who are interested in computational design in general.
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Practice, Research, and Cognition in Devised Performance
This interdisciplinary study of devised theatre explores devising as research practice through the intersection of cognitive sciences and the arts.It interrogates relationships between epistemology and cognition, action and aesthetics, and first-person experience and third-person investigation.Pairing practice research methodologies from theatre and performance with cognitive and neuroscientific approaches – both theoretical and empirical – it reveals new insights into the practices of collective creation in theatre.To foreground the insider knowledge inherent to practice research, the main case studies are works created and performed by Maiya Murphy’s international movement-based devising collective, Autopoetics.Autopoetics’ work is contextualized in reference to major international devising companies including Complicité, Tectonic Theater Project, SITI Company, Frantic Assembly, and Gecko Theatre, and empirical and practice-based research on embodied performance including major dance projects such as The Watching Dance Project and Motion Bank.Practice, Research, and Cognition in Devised Performance proposes a model for breaking down disciplinary silos to freshly access the processes of collaborative practice and invigorate research in the humanities and arts.
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The Cambridge Handbook of Cognition and Education
This Handbook reviews a wealth of research in cognitive and educational psychology that investigates how to enhance learning and instruction to aid students struggling to learn and to advise teachers on how best to support student learning.The Handbook includes features that inform readers about how to improve instruction and student achievement based on scientific evidence across different domains, including science, mathematics, reading and writing.Each chapter supplies a description of the learning goal, a balanced presentation of the current evidence about the efficacy of various approaches to obtaining that learning goal, and a discussion of important future directions for research in this area.It is the ideal resource for researchers continuing their study of this field or for those only now beginning to explore how to improve student achievement.
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Cognition
An engaging and relatable examination of how we perceive and interpret the world around us The study of human cognitive processes provides insight into why we act or react the way we do.Understanding cognition can help us understand ourselves and others and can even allow us to make educated predictions about future behaviors.In Cognition, 11th Edition, author Thomas Farmer updates this classic text with the latest advances in the field and more in-depth coverage of prominent topics.Expanded and refined throughout, this edition retains the breadth of scope and depth of detail that has made it the go-to text on the topic.Cognition emphasizes the link between conceptual cognitive psychology and real-world experience: case studies, current trends, and historical perspectives merge to provide a comprehensive understanding of core principles and theories.Discusses behavioral measures and overviews classical behaviorist paradigmsExtends the discussions of sensory transduction, procedural memory, and moreClarifies theories of attention and the distinction between controlled vs. automatic processing Includes self quizzes at the end of each chapter, plus updates to all chapters with new and revised content New to the 11th Edition: On average, each chapter includes three or four major points of revision aimed either at better explaining a particular process or theory or at bring the examination of cognitive processes up-to-date with current science.Practice questions for each chapter are available in formats suitable for both pen-and-paper use and digital use. Instructor resources are enhanced with new lecture presentation slides and chapter outlines annotated by the author to facilitate lecture design and delivery.
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Can stepping stones promote cognition?
Yes, stepping stones can promote cognition by engaging both the body and mind. When individuals navigate through stepping stones, they are required to plan their movements, make decisions, and coordinate their actions, which can help improve cognitive functions such as problem-solving, spatial awareness, and memory. Additionally, stepping stones can provide sensory stimulation and feedback, further enhancing cognitive development. Overall, incorporating stepping stones into activities or environments can be a fun and effective way to promote cognitive skills.
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Can stackable stones promote cognition?
Stackable stones can potentially promote cognition by engaging the brain in problem-solving tasks, improving spatial awareness, and enhancing hand-eye coordination. The act of stacking stones requires focus, concentration, and planning, which can help stimulate cognitive functions. Additionally, the tactile experience of handling the stones can provide sensory feedback that may benefit cognitive development. Overall, incorporating stackable stones into activities or games can be a fun and beneficial way to support cognitive skills.
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What is Immanuel Kant's theory on human cognition?
Immanuel Kant's theory on human cognition is based on the idea that our knowledge of the world is not solely derived from sensory experience, but is also shaped by the mind's innate structures and categories. He argued that the mind actively organizes and interprets sensory input through concepts such as space, time, and causality. Kant believed that these innate structures, which he called "a priori" categories, are necessary for us to make sense of the world and form coherent knowledge. This theory of cognition is central to Kant's philosophy and has had a significant influence on the development of modern psychology and cognitive science.
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'By which impulses is cognition promoted in kindergarten?'
Cognition is promoted in kindergarten through various impulses such as sensory experiences, hands-on activities, and social interactions. Sensory experiences, such as exploring different textures and materials, help children develop their cognitive abilities by engaging their senses and making connections between their experiences and the world around them. Hands-on activities, such as puzzles, building blocks, and art projects, encourage children to use their problem-solving skills and think critically. Social interactions with peers and teachers also promote cognition by providing opportunities for children to communicate, collaborate, and learn from each other. Overall, these impulses help to stimulate children's cognitive development and lay the foundation for future learning.
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Animal Cognition : Evolution, Behavior and Cognition
Thoroughly updated for its third edition with the latest research in the field, this innovative text delivers an apt and comprehensive introduction to the rich and complex world of animal behaviour and cognition.Discover pivotal case studies and experiments that have irrevocably shaped how we view the psychological and social lives of animals and discover such key cognitive topics as memory, communication and sensory perception.Projecting an insightful scope into the cognitive world of animals, from considering the use of tools in birds to the dance communication system of the honey bee, Wynne and Udell analyse and explain the importance of the observations and studies that have led to the greater understanding of how animals learn, perceive social relations, form concepts, experience time and navigate space. Written by two leading researchers in the field, including the author of the best-selling popular science book Dog is Love, this textbook is a complete resource for students of animal cognition, animal behaviour or comparative psychology.
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Geographical Design : Spatial Cognition and Geographical Information Science
With GIS technologies ranging from Google Maps and Google Earth to the use of smart phones and in-car navigation systems, spatial knowledge is often acquired and communicated through geographic information technologies.This monograph describes the interplay between spatial cognition research and use of spatial interfaces.It begins by reviewing what is known about how humans process spatial concepts and then moves on to discuss how interfaces can be improved to take advantage of those capabilities.Special attention is given to a variety of innovative geographical platforms that provide users with an intuitive understanding and support the further acquisition of spatial knowledge.The monograph concludes with a discussion of the number of outstanding issues, including the changing nature of maps as the primary spatial interface, concerns about privacy for spatial information, and a look at the future of user-centered spatial information systems.
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Brain Technology in Augmented Cognition : Current and Future Trends
Brain Technology in Augmented Cognition: Current and Future Trends informs engineers interested in human-computer interaction about the current state of augmented cognition.Its scope includes recent advances in electroencephalography (EEG), neural network (NN), and brain-computer interface (BCI) brain technologies. The title explores in detail each technological approach to augmented cognition and offers conclusions to them, summarizing the work and their respective futures.Augmented cognition research often includes the use of brain technology, and this book addresses advances in augmented cognition and its applications.It details recent uses of EEG, NN, and BCI in the field and how they may augment user, researcher, and practitioner cognition.Focusing on the use of EEG for eye-tracking, NN logic, and the BCI application of motor-imagery (MI) and discussing challenges and opportunities relevant to such applications, the title is a useful introduction to the subject matter. This is an engaging read for any student, researcher or academic in the fields of engineering, augmented cognition, human-computer interaction and human factors/ergonomics who will learn the basics and key concepts of augmented cognition through this simple and straightforward title.
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Embodying Design : An Applied Science of Radical Embodied Cognition
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Does market research hinder innovation in business administration?
Market research does not necessarily hinder innovation in business administration. In fact, it can provide valuable insights into consumer needs and preferences, helping businesses to develop innovative products and services that meet market demands. By understanding market trends and customer behavior, businesses can identify opportunities for innovation and stay ahead of competitors. However, relying too heavily on market research without allowing room for creativity and risk-taking can limit the potential for groundbreaking innovations. It is important for businesses to strike a balance between leveraging market research and fostering a culture of innovation to drive success in business administration.
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Which Arab country is the most advanced in terms of education, technology, and science?
It is difficult to determine which Arab country is the most advanced in terms of education, technology, and science as different countries excel in different areas. However, countries like the United Arab Emirates, Qatar, and Saudi Arabia have made significant investments in these sectors and have seen rapid advancements in recent years. The UAE, for example, has established itself as a hub for innovation and technology with initiatives like Dubai's Smart City project and the establishment of world-class universities. Qatar has also made strides in education and research with institutions like Qatar Foundation and Education City.
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Could science fiction technology become real?
Yes, science fiction technology could become real in the future. Many of the technological advancements that were once considered science fiction, such as video calling, self-driving cars, and virtual reality, have already become a reality. With continued advancements in science and technology, it is possible that other futuristic technologies, such as teleportation or advanced artificial intelligence, could also become a reality in the future. While some science fiction technologies may still be far-fetched, it is important to remember that many of today's realities were once considered impossible in the past.
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What research topic could one choose for a paper on gender in science education?
One possible research topic for a paper on gender in science education could be the impact of gender stereotypes on student participation and achievement in science classrooms. This could involve examining how stereotypes about girls' and boys' abilities in science affect their confidence, engagement, and performance in the subject. Another potential topic could be the underrepresentation of women in STEM fields and the factors that contribute to this disparity, such as societal expectations, lack of female role models, and biases in the education system. Additionally, a research paper could explore the effectiveness of interventions and strategies aimed at promoting gender equity in science education, such as inclusive teaching practices and mentorship programs for female students.
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